Dino Deathmatch – Project II at Games Academy (2016)

This second project was a bold approach in several aspects. Building a 3D shooter was something seldomly dared to do at Games Academy. A shooter, in less than 6 months, in Unity, with an unexperienced crew that all had additional ’sidejobs‘ (regular GA-schooling, tests, maybe some personal life).
Well, we tried. And I am proud to say, that, even if we did not get to make the full plan, we got quite some stuff done.
We managed to build a working Alpha, for 4 players, with pad-support and a nice Deathmatch – map. And this came with quite some more problems that we did not expect having to face when we started this project.

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Harry vs. Billy

My first project at Games Academy (2016)

Harry vs. Billy

When I startet at Games Academy, I was eager to learn about the background of real game development, and so I did. I learned a lot during the one year in Frankfurt, mostly  about game development and design, general planning and working crunchtime, too. 😉

As a teaser, I give you the trailer made by my very talented colleague on this project, Fumio Katto:
Harry vs. Billy – Trailer

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